Water Weird
0 offers
- Number
- 41
- Rarity
- Common
- Card type
- Creature — Elemental Weird
- Mana cost
- {3}{U}
- Mana value
- 4
- Power
- 3
- Toughness
- 4
- Colour
- U
- Colour identity
- U
- Keywords
- Mill
- Illustrator
- Brent Hollowell
Card text
Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card. {1}{U}: Water Weird gets +1/-1 until end of turn.
Market —
No market price data for this card yet. It's in the queue — tracking usually begins within a day.
No shop matches those filters.
Clear the filters to see every offer.